Suman starts selling pickle bottles on the bus with Daadi's support. She goes through difficulties but eventually sells the whole lot every day. However, the police catch her selling the product illegally
McDuff, The Talking Dog was a Saturday morning live action television program that aired on NBC in 1976. The show centered around the ghost of a 100-year-old sheepdog who used to live in the home now owned by a veterinarian, Dr. Calvin Campbell. McDuff could talk not only to the other animals, but also to Dr. Campbell. However, Dr. Campbell was the only person who could hear or see McDuff, which often led to wacky situations.
Dr. Campbell’s neighbor, Amos Ferguson, was played by Gordon Jump, who would later go on to WKRP in Cincinnati fame.
Paco, a distracted young man, wakes up one morning listening to applause, lamentations and laughter in the style of sitcoms. Trying to figure out what is happening, he focuses on his academic and romantic problems and his coexistence with friends.
Elaine is a spunky eight year old, living with her Mom, Dad, and three half-siblings as one of the only Puerto Rican families in the welfare projects of Brownsville, Brooklyn, in 1980s New York City. Her best friends are her intellectually disabled aunt, Elizabeth, and her musically gifted, salsa-loving father, Manny. Elaine idolizes her father and is incredibly proud that she has inherited his artististic ways. Through Elaine’s young eyes, life is perfect. But everything comes crashing down when she discovers a tragic truth that will affect her life forever.
Celebrity contestants compete in singing competitions, all while under complete disguse. The panelists must make their identity guesses with the help of clues and voices. Each night, the least popular Masked Singer is eliminated and must reveal their identity until there is just one winner.
Artful Penny could indeed draw anything she wanted with her magic crayon and it would spring into life. A fantastically useful toy to have. Only her best friend friend Dennis knew her secret so the two had acres of fun winding up adults, nosey-parkers, bullies, bad guys, teachers and ne'er-do-wells with her creations, or solving problems for folk, or sketching their way out of tricky situations. Penny would scribble away, her arm becoming a blurr as she worked and then - hey presto! - her line drawing would leap off the drawing surface as a fully-formed 3D object.