It's fun getting a puppy. But not always easy. Set against the spectacular backdrop of Chatsworth House, this show helps new owners navigate puppy parenthood.
Driven by faith, family and American tradition, three young cowboys - Bubba Thompson, Cody Harris, and Chris "Booger" Brown - work hard to build their cattle business in South Alabama and live according to an old-fashioned cowboy code.
8-year-old Selma Traskvist and her family are in danger of being evicted from their home, when Selma meets scientist Efraim von Trippelhatt who is working to build an airship and prove Santa's existence.
The new series goes behind the scenes of the multi-million-dollar animal travel industry to unearth a goldmine of touching stories of pets and animals who need to travel for work, play, medical reasons, or family reunions. The trailer shows pets who’ve been reunited with their loved ones, as well as exotic zoo animals that have been transported, and the return of rehabilitated marine life.
Katriya, otherwise called by her nickname, Kat is interested in the business of gems. She entered her designs in a competition in hopes to make her name more known and also to get the chance to meet Paul Lee, a designer she admires greatly. However, when she meets him after winning 1st place, she realizes that they’ve already met before but due to a previous unsavory encounter, she starts to dislike him and hopes to not see him ever again. During her birthday party, Kat is given a Jade necklace from her dad and told to be an item that belongs to her mother. Unknowingly, that Jade necklace belongs to her biological mother, HuiSan, who’s going to die from cancer soon. As her dying wish to see Kat one last time, Kat decides to go visit her. After HuiSan dies, Kat is told to stay in Hong Kong to take over the family business as HuiSan's heir. Kat is hesitant because her family in Thailand is anticipating her return.
In a dystopian near future, gaming is banned and three former friends must overcome their differences and beat an unbeatable A.I. controlled game, or risk becoming trapped in the machine forever.
Children's game show where players from two schools competed over the course of a week, in a rolling format - where games could be started in the middle of an episode, and stopped and continued on the next episode. The school team earning the most points won a major prize for their school, such as an encyclopedia.
Unfortunate events bring Chellamma and Malar to Lakshmi's doorstep, unaware of their past connection. As the truth unfolds, will it be a safe haven for them?