Anime based on the second game in the Utawarerumono series features the unnamed protagonist who wakes up awkwardly in the middle of a vast snowy plain that he doesn't recognize and can't even remember who he is. He is suddenly attacked by an insect monster, but is saved by a girl with animal ears and tail. This girl is named Kuon and decides to call him Haku. The story tells the construction of the protagonist without memory for the main bridge between the construction of this new world.
100 years after the Earth's population and environments are in near complete destruction by what is known as the 'Great Transition', the only resources that can be found are through the mythology and secrets of the Masters of Classical Music from centuries ago and have been useful in salvaging the world to a more stable state.
When a good man like Dr. Wat meets a bold, straightforward, and fearless woman like Namkhing, the eldest granddaughter of village chief Saming, their first encounter doesn’t seem to be a pleasant one…
When Dr. Tatthai woke up from surgery after a serious accident he found himself capable of knowing the thoughts of others. Just by making eye contact. Then one day he made a mistake and being framed for a murder that he did not commit. Tathai was given the maximum penalty: death. Only he can prove himself innocent and he will do everything possible to present the truth.
Taichi Nishimura is a typical, average high schooler, and Azuma Rin is a beautiful woman with the build of a model and excellent reflexes. The two live an ordinary high school life until one day, they're suddenly enveloped in a mysterious magic circle and transported to an unknown land.
That world is full of terrifying monsters, beastmen, dwarves, elves, and many other races right out of fantasy. To survive in this new world, Taichi and Rin decide to become adventurers, but when they take the aptitude test, they discover they both possess cheat-level magic.
Based in Jacksonville, Oregon in the year 1992, life changes for the worst. People start going crazy, violent, cannibalistic, tearing the world apart. We follow Erin, a quiet young teenager through a post-apocalyptic world. Facing struggles not even your worst enemy should face. Mystery and menace have taken control of their lives. From getting ripped apart, broken down, hurt and scared. Erin and Jacob always find their way back to each other.
The security team works to search for the criminals and arrest them after collecting sufficient information, but in a comedic and funny way, especially in the repeated clash in the thoughts and actions of the operations commander, Rashid, with one of the squad members, Ammar.
Laila is the daughter of Queen Pinthurot, who rules the Ogre kingdom. She is sent to the human world in order to be saved from Pinthumarn, the rebel who wants to dethrone her mother. Marisa, a single mother and Jack, her son, adopt Laila not knowing about her origin. Because of her supernatural powers, she becomes an unlikely hero to save the world from danger.
When her 80-year-old husband George dies, Helena asks her granddaughter to delve into the mystery surrounding George's friend Alfred's early demise. Alfred died in a WWII prison camp where both friends were imprisoned. The search for the truth unleashes an eruption of repressed emotions in three generations of the De Keyser family, gin distillers in Hasselt.
Widowed Mrs Martingale and her four children inherit a castle in the will of an elderly relative. When they move in they find dear old Miss Button, the housekeeper, a whole host of cats and, odder still, a boy called Christopher Sixpence who keeps appearing and disappearing. What is he doing there?
The seventh entry in the Toei Fushigi Comedy Series.
Hiroshi, Satoru, Susumu, Takeo, and Yasuko are five unique children who have different talents, such as being skilled at computers, being an expert at throwing stars, and excelling in studies and sports. The leader of this group, Hiroshi, creates a fictional character, the phantom Matenrou on his computer. When the five children shoot a video about this phantom and play it in their school, a small problem emerges. That evening, when Hiroshi finds that his precious computer is gone, Matenro, who is real appears before him and his friends said “If you want your computer back, accept my challenge,” Accepting the challenge, the children decides to form their own detective squad, “Hard Gumi" to catch Matenro.
Bat Pat follows the spooky and comical animated adventures of Bat Pat (who, in case you couldn't guess, is a talking bat) and his friends Martin, Leo and Rebecca Silver as they unravel mysteries and cross paths with supernatural creatures of the night that lurk, haunt, shriek and dig themselves up in every dark corner of their home of Fogville.