Sunny and his sister Rue are all about the exciting, fast-paced world of “24 Karat Quest” video game. Athletic, brave and funny, Super Rabbit Boy is the hero of this fantastical Game-World. When the siblings end up able to play IN the game, their life is flipped upside down.
Four teens who are in a band called Mudpit decide to compete in a contest where the prize is a recording contract. They are drawn into a world that is part animated, part reality.
Emir Khalid, a criminal who is wanted by the drug mafia, Tony Redza. On the night of the drug raid, Emir accidentally collides with his long-separated twin, Imar, a police inspector. The surprise meeting, however, did not last long when Imar was shot during a fight with the head of the drug dealer. Before taking his last breath, Imar handed over his authorization card to the Emir and asked the Emir to fulfill one promise: protect his family. In an effort to escape and fulfill the promise, Emir had to take over his brother's identity as a policeman. However, he immediately realized that Imar's life was not as easy as he thought in the face of a broken family and a marriage on the verge of collapse, more challenging when his own wife, Hana, was a loud and disciplined Chief of Police.
Hero was a high schooler living an ordinary life.
One day, he meets a very strong and intelligent mechanical arm named "Mecha-ude". After a strange turn of events, the "Mecha-ude" started living inside Hero's hoodie and the two's life full of trouble begins.
As the boy and his "Mecha-ude" fights together and strengthen their bonds, the two also meets new friends who also fights along with each of their own unique "Mecha-ude" partners.
Out of those, one of the heroine has two "Mecha-ude" which appears out of her skirt. An active girl with a totally opposite characteristics from hero himself, he gradually becomes attracted to her.
But the two are confronted with other "Mecha-ude" users who are in search of the secret of "Mecha-ude" relentlessly.
The fearless race of the 1920's Portuguese aviation pioneers to cross the South Atlantic Ocean through aerial navigation, became an epic story of the modern age argonauts. In order to reach the stars - sailing is necessary- navigandum est.
In the film adaptation of the director Anton Rosenberg, the world of the Escape from Tarkov universe and the armed conflict that took place in the Norvinsk Region, a special economic zone on the Russian border with Europe, are opened to the audience. The main active forces are two private military warring companies - USEC and BEAR, leading fierce battles, including with the remaining groups in the city - Scavs. The main character is in the occupied city of Tarkov, the escape routes from which are blocked by UN peacekeepers and Russian troops.
Ivanhoe was a BBC television series from 1970. The script was by Alexander Baron, based on Sir Walter Scott's novel of the same name. The director was David Maloney.
It was shown on the Sunday tea-time slot on BBC1, which for several years showed fairly faithful adaptations of classic novels aimed at a family audience. It was later shown on US television. It consisted of five 50-minute episodes.
It is not widely remembered nowadays, but is remembered favourably by some who do remember it, as one of the better BBC Sunday adaptations, and possibly more accessible to a late 20th-century audience than Scott's original novel.
On the morning of 16th December 2014, a batch of Taliban extremists scaled the walls of a peaceful army school and mercilessly massacred more than hundred innocent children. Witness the chronicles of this heart-wrenching act of vengeance against Pakistan Army and the fearless combat by a handful of commandos that saved the lives of many others
GIG WORK is an adult animated action/adventure TV show. Set in a dark and dystopian world, a group of friends struggle to make ends meet while battling their own inner demons. The show explores themes of friendship, survival, and the quest for meaning in a society teetering on the brink of collapse. It is a reflection of the experiences of Gen Z and millennials during the isolation of COVID-19 and the struggles of working in the gig economy.