The protagonist of the story is Jim Hawkins, an english preteen boy of the eighteenth-century. He opens the first episode sat down to write a diary in his dorm in the college of the British Admiralty, that host the officers cadets of the royal school of captaincy. Jim is now in the aftermath to that one of our saga, he is older, and he tells, as in the book of Stevenson, all the past incredible adventures, from when Billy Bones entered the inn “Admiral Benbow” that he ran with his mother. This initial curtain of the reminiscent Jim, who writes and renews the wires of the summary and the cohesion, it is the opening of all the episodes and it guides us through the series...
Bean is a science project from Elementary School that ends up in the Art classroom and is overwhelmed by the colors, materials,tools and the possibilities that these open to his imagination. He is an explorer, with a restless mind, and being in a creative environment is the best thing that could have happened to him.
The sequel to the mega-hit "Jul i Gammelby." The story takes place in the early 20th century, when more and more women are becoming independent of men, and machines are making their mark. The baron outcompetes the clog maker with his new factory, much to the dismay of the town's children—so with the help of the elves, they do everything they can to tease the baron. Meanwhile, at the telephone exchange, the switchboard operator listens in on the conversations so that she is the first to know everything.
Marmalade Atkins is the naughtiest girl in the world. In fact, she's so wicked that her parents and social worker decide that the only thing to do with her is to blast her into space. But, knowing Marmalade, it's not going to be that easy!
A group of toys come alive while the children are away, having adventures and living life by a strict set of rules —first of which is "Never let the children know you can move."
Mônica, Magali, Milena, Cebolinha, Cascão and Milena meet at a hotel in Limoeiro, but they have to overcome a competition and their personal issues to create Turma da Mônica.
Dex is a 9-year-old artist, explorer, and "paleontologist in training". Like Dan, Trek, and his big sister Dana, Dex uses his Dino Field Guide to magically see and study dinosaurs in the real world. Thanks to his artistic eye, Dex envisions them a bit differently, getting right into the action to reconsider how prehistoric creatures like the T. rex, Velociraptor, and Megalodon looked and lived.