Zokko was a BBC television programme for children that ran on Saturday mornings between 1968 and 1970. It was devised by veteran children's TV producer Molly Cox, and featured a mixture of animations, film clips, magic and narrated cartoons. The show was named after its "presenter", a talking pinball machine which introduced the clips and then scored them in its robotic voice e.g. "Zokko, Score 7". The programme is regarded as "the first televised children's comic". Apart from a compilation of highlights, only one complete episode remains in the BBC's archives.
On the show, the eponymous main character resides at the Newtown Zoo, with friends Otto and Stella. The adventures Benjamin gets involved in often require slipping into various roles, learning new jobs, or discovering new and distant places.
This outstanding and sensitive drama series tells a young and family audience the stories of children who lived through a most difficult era in recent history - and who grew with its challenges.
Kenneth Grahame’s literary classic ‘Wind in the Willows’ springs to life in this new series following the further adventures of the much loved characters: kind and considerate Mole, reliable Rat and of course incorrigible Toad. Situated on and around the river that is such a big part of their lives and landscape, they are now joined by irrepressible Hedge the Hedgehog, Kingfisher, Heron and Adder.
And let’s not forget the scheming Weasels who still want to take over Toad Hall, for whomever controls Toad Hall controls the River. The series embraces all the values of the original book – endeavour, adventure, teamwork and kindness – and is set to become a modern classic.
Kasper's parents are divorced. Every other weekend he takes the train between Jutland and the capital with a group of other children. Kasper finds it difficult to make friends, but he has a talent for rapping and it gives him a strong connection with another outsider Tobias, who makes music on his computer. On the train the two boys make a rap CD for a pretty girl named Marie. It turns out that her father is a famous judge on a popular talent show on television. That opens up new opportunities for boys, but it also creates jealousy among the popular kids in the railway car.
Clue Club is a 30-minute Saturday morning animated series produced by Hanna-Barbera Productions from August 14, 1976 to September 3, 1977 on CBS.
Clue Club only had one season’s worth of first-run episodes produced, which were shown on Saturday mornings on CBS.
In the fall of 1977, cut-down versions of the half-hour episodes of Clue Club appeared under the new title Woofer & Wimper, Dog Detectives to showcase the show's basset and bloodhound which aired as a segment on the CBS Saturday morning package program The Skatebirds from September 10, 1977 to January 28, 1978.
When The Skatebirds was cancelled in early 1978, Woofer & Wimper, Dog Detectives re-appeared as a segment alongside The Robonic Stooges on their half-hour show, also on CBS. The full-length versions of Clue Club returned to CBS on Sunday mornings from September 1978 to September 1979, concluding the show’s original network run.
After a mid-1980s revival on USA Cartoon Express, it has since resurfaced on Cartoon Network and Boomerang.
Nina is a neuroscientist based at Glasgow Science Centre who enlists the help of her Neurons in her brain to answer a scientific question. Questions are asked by children which join her to perform fun experiments and games. Aimed at younger children to help them understand basic science.
Pan Tau is a kind gentleman who wears an elegant suit and is always there when families need him. Although it radiates from a completely different time and not a word is spoken, but everything is there and responds to problems in its own way. There can be magic appearing seemingly randomly among families across all social strata in any way possible by tapping the bowler hat on his head for magical perspective shifts. By doing this, it seems to be ignoring all the laws of physics.
Pat is seemingly an ordinary dog, but he is always willing to do whatever it takes to save the day when owner Lola is in trouble. When he is on a mission, the pooch uses his canine smarts to come up with improvised plans to come to Lola's rescue. Pat's expeditions are usually dangerous and there are often surprises along the way, but there is always humor to be found in the tasks.