Cave Kids is a 30-minute short-lived animated series and spin-off of The Flintstones starring Pebbles and Bamm-Bamm. It was produced by Hanna-Barbera for Cartoon Network and aired in 1996. The series followed the adventures of Pebbles and Bamm-Bamm as pre-schoolers with Dino, the Flintstones' family dog as their babysitter. Unlike the original Flintstones series and its several spin-off productions featuring the kids and their famous parents, this show focused more on educational values and lessons for children.
An earlier Cave Kids effort was published by Golden Press, both as a Little Golden Book in 1963, and also as a Gold Key Comics series spanning 16 issues from 1963 through 1967.
In the year 2100, children have become Web divers and uploaded their consciousness onto global computer networks. They play in a cyber park called the Magical Gate. One day, a mysterious computer virus appears and begins to destroy the Magical Gate. Programs called Web Knights were created to protect the children from the virus but the virus turned all the Web Knights against the children. The only Web Knight to escape this is Gladion. Gladion seeks the help of Kento Yuki, a Web Diver who is in the fourth grade.
One day, the legendary game creator Eita Kurii announced a new game that only those who solved the mystery can play. The two boys Naito and Ryuo take up the challenge to solve the mystery.
Features three ragdoll friends: Tilly, a French girl, with red hair, who speaks in basic French, Tom, a blue haired boy with glasses, and Tiny, the youngest Tot, who is smaller than the others and has green hair. The Tots either stay in their secret house, play games and make exciting discoveries, or they go outside to explore an everyday area in the real world.
Darkness is on the horizon as Baalveer faces his toughest enemies yet - one who has ended Baalveers across all the universes, and one within himself. Can he overcome the threat and save himself?
A group of toys come alive while the children are away, having adventures and living life by a strict set of rules —first of which is "Never let the children know you can move."
Making friends after moving to a new town can be a challenge. That's the case for Ava, a 13-year-old who's just moved to a new town and finds herself missing her old life as she begins attending an unfamiliar school.
When a mysterious rival uses a time machine to frame famous Edwardian-era Detective William Murdoch of a murder he didn’t commit, Macy and her friends travel back to 1910 to determine the real perpetrator of the crime. But if you thought solving a regular murder mystery was difficult, imagine doing so undercover, in a time that isn’t your own, and without the aid of modern technology. To make matters worse, if Macy doesn’t succeed in exonerating Detective Murdoch, she faces a terrible fate — being erased from the future!
A French/Polish stop-motion animated TV series starring Colargol, a little bear who wants to sing and travel the world. The series was renamed Barnaby when it was dubbed into English and broadcast in the UK by the BBC.
Kamen Rider × Super Sentai: Super Hero Trouble! Who’s The Culprit?! is a series of non-canon net movies, streamed in preparation for Kamen Rider × Super Sentai: Super Hero Taisen, that deal with murder mysteries involving deaths of Super Sentai and Kamen Riders, uncovering hidden circumstances behind the Super Sentai, Kamen Riders, and more.
Although Talpa has been defeated, the Warriors don't get much of a break. As they celebrate Ryo's birthday party, the news tells them of a strange killer in samurai armor wreaking havoc in New York. And the armor looks very familiar. Now, they will have to battle the ancient sorcerer Shikaisen for Sage's life!
Spark works as a repaircar, but his dream is to become a racer. One day, he discovers a launcher and his dream becomes within reach. From then on, he starts training very hard and challenging all the tracks. Meanwhile, the conspiracy of the Rulers emerges. Finally, Spark realizes his dream and beats the Rulers, becoming a hero.
Not so very long ago, Jasper lived at the South Pole with his family, as is normal for penguins. But one day it happened: in his unbounded curiosity, Jasper had dared to go too far to the edge of the breaking ice cap. Suddenly there was a loud cracking noise from behind him and before he knew it, he was sitting on an ice floe, which, propelled by the current, pulled him ever further towards the horizon... until he drifted in to the harbour of a town. He looked for a cool and damp place to sleep and finally found just such a spot next to an old refrigerator, which stood in a forgotten corner at the very back of a junk shop. Since everything was so new and exciting, Jasper decided to stay for a while. However, so that his family would not be worried about him, he sent them regular reports of his experiences and observations in his "new" world. And what could be a better way of doing that, than sending a message in a bottle...