Candid Camera is an American hidden camera/practical joke reality television series created and produced by Allen Funt, which initially began on radio as Candid Microphone June 28, 1947. After a series of theatrical film shorts, also titled Candid Microphone, Funt's concept came to television on August 10, 1948. The show last aired for 10 episodes in 2014 on the TV Land network. A documentary about Allen Funt is currently in the works by the Candid Camera crew.
The format has appeared on U.S. TV networks and in syndication in each succeeding decade, as either a regular show or a series of specials. Allen Funt himself hosted or co-hosted almost all of the TV versions until a 1993 stroke from which he never recovered. His son Peter Funt, who had co-hosted the specials with his father since 1987, became the producer and host.
Follow the wild real life exploits of legendary wheeler dealer junkman, Lawrie Vautier, as he knocks down buildings, salvages scrap, and buys, sells and collects his way to a fortune.
One of the most exciting and iconic sports entertainment gameshows in the world, Gladiators, is making a triumphant return to Australian screens. A new tribe of 21st century superhumans – the Gladiators – will wrestle, rumble, and battle brave Aussie Contenders from all walks of life, in the ultimate test of speed, strength, stamina, agility and power.
Ghost Mine is an American paranormal television series that premiered on January 16, 2013 in the United States on Syfy channel. The series features a group of hard rock miners searching for gold in Oregon's Crescent Mine. Two paranormal investigators accompany them in an attempt to determine if the location is haunted.
On April 10, 2013, Syfy renewed the series for a 12 episode second season, set to premiere September 4, 2013.
Bryan and Sarah Baeumler present a look into their world of buying and building. The couple take on a hotel renovation in the Florida Keys, consider the expansion of their resort in the Bahamas, and a personal renovation back home in Canada.
Follow a group of diverse singles from New York City on an introspective, eight-city dating app journey, as they explore personal issues around sex, relationships, love and connection.
Eight brave participants in the transformation will share their story. And they discover that not only indiscipline in eating, but also emotional overeating and other factors are behind their excess weight. Those that influence the development of overweight everyone. On the way to their dream figure, all the participants of the Fatty project have to grapple not only with unfamiliar foods or healthy eating, but also with healthy and regular exercise. In addition, they have to get their lives in order, which is a problematic trigger for becoming overweight.
The series will follow the cast as they travel internationally and connect with locals through Korean games. They'll start off with the 'I Am Ground', self-introduction, game and introduce others, such as the 'Zero Game,' 'Silent 007 Bang', 'Mugunghwa Flower Has Bloomed Game', and more.
Lars Monsen is challenged in what he does best, surviving in the wilderness. Blindfolded, he is left alone somewhere in Scandinavia. The only thing he knows is the mission: survive, and find his way to the target location within five days.
24 Hour Design is an American reality television series involving a team consisting of a host and designer, design assistant and a carpenter that help homeowners transform a single room. The show is shot in a single day, with a budget around $2,000.
Original episodes of 24 Hour Design began to air on HGTV October 6, 2006. The program's second season began July 10, 2007.
In each episode of 24 Hour Design, the host meets with the homeowners to discuss the redesign of their room. The team and homeowners work on the space together up until the final hour. In the final hour the designer transforms the room for the final reveal. The redesign usually consists of painting of the room and the construction a furniture piece.
Welcome to Paradise. Party, fidelity, and survival. Play with everyone, but trust no one - because who knows whether tactics or friendship will win out in the end?