Cassie Bedford has visions... whether she likes it or not. Sometimes she encounters unsettled spirits who need her help. When her father, Detective Tom Hackett, and his new partner, former FBI agent Damien Asante, need assistance, Cassie reluctantly uses her abilities and helps solve some of the city’s most challenging cases.
Set in the "Train World" where all citizens are trains. However, among the residents there are special trains that can transform into robots, the Robot Trains! Featuring our 5 train heroes, with special powers: Kay, Alf, Duck, Selly and Victor - and their exciting adventures. Can the Robot Trains save the village from the evil dark forces that be?
One biblical figure is revered by Jews, Christians, and Muslims alike. His name is Moses, the man who rose in power to defend a people, to free them, and to live in history like no other... The Ten Commandments dramatizes the biblical story of Moses.
Into the Labyrinth is a British children's television series produced by HTV for the ITV network between 1980 and 1982. Three series, each consisting of seven 25-minute episodes, were produced and directed by Peter Graham Scott. The series was created by Scott along with Bob Baker, who had previously written several stories for Doctor Who.
Dinosaur War Izenborg was a Japanese television program produced by Tsuburaya Productions that aired from 1977 to 1978 on Tokyo 12 Channel. It combined Tsuburaya's trademark suitmation tokusatsu techniques with Japanese Animation, so this program can be categorized anime or Daikaiju tokusatsu. The show runs for about 39 episodes.
After diving down a rabbit hole of tangled leads, a former bodyguard finds himself recruited to protect the CEO of a controversial lab-grown meat company who is also a survivor of the fateful attack that changed his life.
Plan B offers clients the chance to travel back in time to change the past, but each alteration has unintended consequences, revealing the complexity and limitations of personal agency.
Allen is banished from the Duchy of Westfeldt on account of his low level and lack of a god-given Gift, and all seems lost. But with his memories of a past life as a hero intact, Allen sees this twist of fate as a blessing—he can finally live his life as he pleases! That momentary peace is cut short when Allen saves his ex-fiancée, beginning a new saga for the banished former hero.
The world turns upside down when a corporate drone wakes up as Rae Taylor, the heroine in her favorite otome game, Revolution. Rae is elated at the opportunity to court Claire François, the game’s villainess and the object of her affection. Armed with her knowledge of the game and events to come, Rae sets out to make Claire fall for her. But how will the villainess take Rae’s romantic advances?
Two worlds exist, unaware of the other`s existence. These worlds survive by competing for the use of mana. The most important beings in these worlds are known as the "chosens". These chosens must go on a journey to awaken the sleeping Summon Spirits, defeating the Desians, and restoring mana. Lloyd Irving and his friends Colette Brunel, the Chosen of Sylvarant, and Genis Sage, the smartest kid in Iselia set off on a journey with Kratos, a mysterious mercenary and Raine, Genis` sister. Along the way, they make more friends and discover the truth behind the World Regeneration. Based on the video game of the same name.
Sword and magic rule in the continent of Kuna'ahn. In this continent are three powerful nations: the Holy Kingdom of Amoria, the Kingdom of Ishilfen, and the Kingdom of Vanrodis, which share a delicate balance of power. Should disaster befall any one of the three nations, war would spread throughout the continent. Also residing there is the feared "Evil Dragon" Daganzord, an unstoppable force that leaves nothing but scorched land and destruction wherever he goes. Hiiro's parents, Bairo and Kismitete, joined other sorcerers in a magic ritual ten years ago in an attempt to seal Daganzord, but failed when someone interfered. The ritual would later become known as the "Balbagoa Tragedy." After being rescued by Giruu, young Hiiro set out to learn swordsmanship so that he could avenge his parents.
High schooler Yūta Iridatsu has experienced “astral projection” i.e. his spirit has been separated from his body. He woke up in a mansion named Koraikan and met a cat spirit named Chiranosuke, who told him “You must find the Sacred Tome of Koraikan in order to return to your physical body.” While searching through corridors of Koraikan, Yūta bumped into underpants of its female residents, and doing so would, eh, create some big trouble for planet Earth.
In the year 2063, eight high school students and a kid are flown out to Planet Camp, tasked with surviving on their own for a few days. But shortly after arriving, an ominous glowing orb warps them to an unknown quadrant of space, nearly 5,012 light years away. Now, the only way back home is a slow, dangerous trek across the universe—a journey that’ll test them in ways Planet Camp never could.
Clain lives quietly amongst doppels—holograms that replace his parents and friends. Alone on a typical day, he saves a shrine maiden from pursuers and treats her wounds. He’s mystified by her worldly charms, but she disappears—leaving only a pendant behind. When a curious girl emerges from the amulet, Clain’s life takes a chaotic turn as he seeks to unlock the secrets his new friend holds.
Shipwrecked in the South Pacific, a group of explorers encounter a menagerie of fearsome creatures — including the giant ape who rules the island: Kong.
In 2050 engineer Derrida Yvain is famous for his contribution to "Autonomous Machine DZ," at his father's company, Rebuild. But when he and his colleague Nathan discover a dangerous flaw in their creation, their warnings go ignored. The next day after Nathan's daughter Mage's birthday party, the group barely escapes an attack by unknown forces, leading to Derrida's unwitting captivity in cryogenic stasis. Ten years later, he emerges in a world at war with the mechanical lifeforms he helped create. Now, he fights to survive his nightmare future to make good his promise to "Take care of Mage."
Eric returns to Cape Qwert to solve the mystery of his parents' disappearance. Back in this town, he will meet friends and foes and will have to unveil the mysteries of the town's horror-themed amusement park.