A diverse educational program that covers stories about personalities who left their mark on history, influenced humanity, and created pivotal events in various countries of the world.
Squirt TV was originally a public-access cable show created and hosted by New York City teenager Jake Fogelnest, who was 14 when the show began. The show was later picked up by MTV. The show was filmed in Fogelnest's bedroom, and both the public access and MTV versions featured guests, including Kevin Smith, The Wesley Willis Fiasco, Cypress Hill, Liz Phair, Cibo Matto with Sean Lennon, and Noise Addict.
Ruslan Bely, Nurlan Saburov, Timur Karginov and Azamat Musagaliev will speak on life topics: from sex preferences to school bullying. Talk is not a humorous TNT show in the usual sense. It has no rules or clear rules, rounds and scoring, winners and losers. This is an honest, open conversation of four modern guys on life topics - childhood and parents, sex and relationships, work and success, the army and school. There is no introduction or greetings, the show immediately connects the viewer to the rather intimate and informal conversation of the four comedians. These are conversations that are familiar to everyone in a variety of situations. You've heard or led them in the bar after work, in bed before bed, at the therapist's, in the kitchen, on the train. The time has come to talk about this on television with the same intonation.
The concept of this program is to find expressions that perfectly capture complex emotions, which are difficult to put into words in various everyday situations. It revolves around the key phrases "What do you call this feeling?" and "Why not turn those indescribable emotions into words?"
Souhair Alqaisi interviews Iraqi and Arab celebrities and influencers on her own show, tackling every topic from culture and lifestyle to entertainment, trends and current affairs.
In each episode, Marco Fresco is a guest on a journey into the universe of video games since the time of their creation. Some of the most iconographic titles in the history of video games are brought back from faraway memories and remembered with stories and facts that involved them in the height of the game's popularity and the social context of the time.