Satirical television program aired from November 4 to December 18, 2002. The transmission was intended to shed light on a case (of course fantasy) of a missing person, Mario Scafroglia. The hypothesis was that the man had voluntarily lost track of himself, which offered in each episode new food for thought to deepen in a satirical way themes of current affairs, politics and costume, in an attempt to understand the reasons that had driven Scafroglia to flee.
A program dedicated to the fans of video games. Journalist Pavlos Papapavlou and gamer Korina Dilenian guide you to the magical world of electronic entertainment and keep you updated on the market’s trends.
From castles with magnificent towers to ones built on steep mountains with earthen walls, the program thoroughly dissects the mysteries and secrets behind them. Where are the best viewpoints to take beautiful photos? What were the terrifying traps and devices devised by the warring feudal lords? From outdoor experiences to virtual reality.
The program involves specialists, mainly owners of antique shops and experts in fine art, appraising various "treasures" that people possess. The show's distinctive features include the element of surprise, where unexpected items receive high appraisals, or things perceived as valuable turn out to be replicas and are valued much lower. Viewers also get to enjoy the expert insights and knowledge about the appraised items.
With Barracuda, Daniele Luttazzi imported for the first time in Italy the TV genre of the "Late Show" created in the United States in the fifties by the presenter Steve Allen). In each episode, Luttazzi interviewed in the studio various personalities from the world of entertainment, cinema, music, politics and journalism. The program, in addition to an opening satirical monologue, also included comedy sketches with guests and humorous columns.
The reality show explores relationship dynamics and developments by looking at how two people with opposite personalities interact and build friendship.