A boy's superhero dreams come true when he finds five powerful cosmic stones. But saving the day is harder than he imagined — and he can't do it alone.
With the arrival of mysterious super-era technology, Gene Lock promotes unprecedented strengthening of human body functions such as speed, power and senses. Those who successfully open the genetic lock are able to become "agents", with the best among the agents being the "gun gods". Around the new armament of gene lock, various forces fiercely struggled to establish academies to cultivate agents. With the breakthrough and application of experiments, and the coercion from the mysterious race, the world has gradually fallen into the quagmire of war. After the war, the mysterious race disappeared, and the agents and spears became unproven urban legends. The only remaining two special agent organizations, "Deep Sea" and "Dead Snake", moved their bases to the seabed and underground, respectively, without disturbing each other. However, under a peaceful scene, it is actually in crisis. The dark tide is still tumbling, and the great wheel of history has never stopped spinning.
Naru is a high school girl who is average in every way. She loves fairy tale heroines, though she’s never had the courage to escape her ordinary life. One day, she sees Hannah, a transfer student, dancing in the moonlit and becomes inspired to learn Yosakoi dancing.
Shunichi Domoto is a talented sportive 5th-grade boy who is used to helping sports teams in his school. He enters a Yoyo duel against a bully boy called Benkei to help his friend, Beso, to get back his Yoyo which was stolen by the bully. He beat him up, but after that, he meets the exceptionally gifted Yoyoer, Seito Hojoin who beat him up because he ridiculed the Yoyo game. So, Shunichi enters Japan`s Yoyo championship to get his revenge from Seito. Throughout This Championship, He earns new Yoyoing Skills and meets powerful rivals.
Challenge of the Super Friends is an American animated television series about a team of superheroes which ran from September 9, 1978, to December 23, 1978, on ABC. The complete series was produced by Hanna-Barbera Productions for Warner Bros. Television and is based on the Justice League and associated comic book characters published by DC Comics and created by Julius Schwartz, Gardner Fox and Mike Sekowsky. It was the third series of Super Friends cartoons, following the original Super Friends in 1973 and The All-New Super Friends Hour in 1977. It continues to air on Boomerang in the United States.
The moment Miou Aida first met Haruki Serizawa at the Sakuragaoka High School Entrance Ceremony they both felt an unexplainable connection. Despite their completely different personalities, they found themselves walking home together after school every day. As they spend more time together, their feelings for each other grow stronger.
Ichiko unwittingly absorbs happiness energy from everyone around her. It’s up to the poverty god Momiji to end Ichiko’s positivity consumption and restore the world’s balance.
Join in on feathery fun as Eva seeks adventure in her treetop community. Each night, she learns lessons, reflects through writing, and lends a helping wing wherever she can.
This is Meiro-machi (Labyrinth Town), the town of fortune-telling. In town, there is a fortune-telling shop called Urara, where girls aspiring to be fortune-tellers come from all over the country. Chiya, who was raised in the mountains, comes to the town with a purpose, but what is it exactly? There, she meets Kon who is always serious, Koume who loves all things western, and the shy Nono. Their fun days of living together as apprentice fortune-tellers are about to begin.
The legendary swordsmith Kiki Shikizaki created 1,000 swords in his career. The more of the swords a country owns, the higher its chances are at winning a war. When the shogun emerged victorious, he collected 988 swords, but these were merely the “practice pieces”. The last twelve swords were the crowning achievements of Kiki’s career. Each one of them is so powerful that a single man could defeat an army with it.
Togame, the shogun’s strategist, gets the order to collect these swords. At first she hired a ninja, but each of the swords’ value is so high that the entire ninja clan went rogue once they got hold of one. She then put her trust in another warrior, but he kept the sword for himself. Her final hope now is Shichika, the seventh and last student of the Kyotoryuu School.
Born and raised in the countryside of Japan, Hinako "Hina" Sakuragi gets anxious easily when she talks to new people—so much so that she resembles a stiff scarecrow. To overcome this, Hina hopes to get involved in theater, inspired by a play she saw during her school's field trip. So, Hina moves into the Hitotose Manor in the bustling city of Tokyo to study at Fujiyama High School, aspiring to join the school's renowned theatre club.
But to Hina's dismay, she learns that Fujiyama High's theatre club has been on a lengthy hiatus. Having already come to Tokyo and enrolled in the school, Hina is at a loss for what to do next. Sensing her disappointment and eagerness to learn theatre, Chiaki Hagino, the landlady of Hitotose Manor, encourages Hina to create a troupe with the residents of Hitotose Manor as its members.
This story follows Hina as she begins a new life in Tokyo attending Fujiyama High while learning the ropes of theatre with the support of her friends along the way.
The story centres around Yutori-chan, a high school girl assigned to a part-time job in the marketing team of a medium-sized toy company called Popuu. There, she deal with the generation gaps that separate her from Tsumekomi-chan and Dankai-san.
Wizards and humans live side-by-side in Tokyo. While police continue to protect the rest of society, wizards are tried according to magical laws in special courts defended by wizard barristers. Cecile Sudo has just become the youngest wizard barrister at age 17, and begins work at the Butterfly Law Offices. However, unbeknownst to her, she has tremendous magical potential…
An evil force is looming across the dark, thick-aired streets of industrial revolution London when a group of heroes dubbed Unicorn are accidentally reawakened in the bodies of teenagers instead of adult hosts they’ve embodied in the past.
> One day, a girl who loves me will suddenly appear before me.
Middle school teacher Nobunaga has always been dreaming of such a gal game-like situation. However, the one who appeared before him was Kichou, a 14-year-old girl who proclaims herself as his wife. Appears to have arrived from the Sengoku era, she mistakes Nobunaga as Nobunaga Oda and urges him to conceive a child with her. Thus begins the age-difference love comedy between a gal game-loving teacher and a Sengoku era expert princess.
Aika is an intelligent and athletic high school girl. Competently she successfully passes the salvager's licence test, obtaining a C-class license. Yet, she is young and hot-headed, so much so that Gozo still treats her like a child. Due to this personality, no one is willing to hire her for salvaging jobs.
Eager to get started with salvaging, though, she decides to post an ad in her school to attract potential clients. She manages to get the attention of Eri, a daughter of a rich family and head of the school's treasure hunting club. She asks Aika to salvage something from the sea floor and Aika accepts the assignment.
However, upon seeing the state-of-the-art submarine loaded onto Eri's private cruiser and discovering their destination, Aika realises the dangerous nature of this mission, culminating in a clash with a group of armed high school girls on the southern islands.
Nan Harding is the new student at Mr. and Mrs. Bhaer's school. Everyone thinks that she is a pain in the head, but not Mrs. Jo. Together with the other kids, they all embark on their personal adventures and misfortunes while learning in school.
This is the magical story of a new-born baby abandoned on the doorstep of a Franciscan monastery, who grows up to become a cheerful and mischievous boy called Marcelino Pan y Vino. Marcelino, who is able to talk with animals, lives very closed to the animals, the trees and plants. He delights in discovering new things, and often asks unusual questions. The friars educate and love the boy.
A teenager from Earth, is brought to another universe known as Videoland to defeat the evil villainess, Mother Brain, as foretold in an Ancient Prophecy.