The show follows the adventures of Mia, a curious and adventurous six-year-old mouse who lives with her grandmother, Mimi, in the attic of a large Victorian house. Mia’s inquisitive nature leads her to explore the world around her, often embarking on exciting quests with the help of her friends and neighbors.
Go back through the mists of time to a rich and colourful prehistory you never knew existed. An era dominated by the juiciest and crunchiest creatures ever to rule the planet - the mighty Vegesaurs!
Imprisoned for 10,000 years for waging war on Earth, the evil Dark Lord is set to be released if the magical weapons that keep him trapped, the 12 Zodiac Stones, are destroyed. Power-hungry megalomaniac, Dr Grey, wishes to recruit the Dark Lord as his enforcer to help him reign over Earth. He sets off to find the stones with the help of the 12 Zodiac Robots or ZobotZ, which he co-built with ex-partner, Dr Charles. Each ZobotZ represents an animal in the Chinese horoscope, endowed with its powers and weaknesses. He only manages to steal 6 of the 12 ZobotZ. Now, only Dr Charles' assistant, Sky, is able to stop Dr Grey from achieving his evil goal with the help of the remaining 6 ZobotZ. An epic battle between good and evil ensues.
Archibald le Magichien is a half hour Franco-Belgian animated television series that ran from 1980 until 1981. A total of 46 episodes were produced by DIC Entertainment.
It was the first distributed production of DIC Entertainment, produced only one year before Ulysses 31.
At just 13, Camille’s life takes a dramatic turn when she is accidentally hurled into the world of Gwendalavir, inhabited by creatures as extraordinary as they are dangerous. She and her friend Salim discover her real name, Ewilan. She learns the truth about her roots and her fate: a native of Gwendalavir, she has inherited a prodigious talent, designing. This turns out to be a decisive weapon in her people’s struggle with the terrible Ts’lich.
Ewilan’s arrival brings fresh hope for saving an embattled world. Imagination will be her only limit.
Follows Ethan Bishop, an eight-year-old boy navigating a difficult time in his life that lands him on Santa’s naughty list. In response, Santa implements ‘Plan C,’ sending a legendary Lump of Coal to guide Ethan on a “ho-ho-hilarious journey.” Through a series of positive and negative experiences with the coal, Ethan discovers a life-altering artistic talent.
Two puppies who get into some kind of mischief in each episode, but who are always saved by their uncle (a flying adult dog) at the last second. At the end, their uncle brings them back home to their beds and tucks them in under the sheets.
Alicia, an orphan in a world of swords and magic, learns she is the heroine of an otome game—a fate she rejects. Taking the name Aria, she masters weapons and magic, becoming the feared "Ash-Crowned Princess of Slaughter." But when she accepts a job guarding the villainess, she’s drawn into a deadly noble conflict. Determined to forge her own path, she fights to shatter the game's destiny!
Having grown up on an island where no one can play Box Peek, 12-year-old Jordy Defective is on a mission to learn all about the world's most popular game--and maybe get into a match or two.
An animated anthology adapting a unique story from different countries around the world, with each episode featuring a different art style. It was the largest co-production in the history of broadcast television, involving 39 countries.
Meet Becca, Russell, Sylvia and Pedro - together they are Becca's Bunch! With unique ideas, heart and positive thinking, the gang always manage to overcome any challenge they encounter in Wagtail Woods.
The mysterious Fury gives viewers top-secret access to S.H.I.E.L.D. intel on key Marvel heroes and villains by bringing together a mix of animation and motion comic art.
The pinnacle of human civilization has come and gone, leaving only ruins in its wake. Society and science now struggle to rebuild, rediscovering scraps of knowledge from powerful ancient artifacts that defy comprehension. These relics of the “Old World” can make the fortunes of those who find them—if ancient security systems and rogue bioweapons don't kill the relic hunters first. Akira, a young street orphan, sets out to become one such hunter to escape his brutal life in the slums. Untrained, malnourished, and poorly armed, Akira would be lucky to make it back from the ruins alive—until an encounter with Alpha, a mysterious, ghostly woman, changes his fate forever. Alpha needs a hunter, and she's willing to train Akira to get one.
Will her support be enough to help a penniless kid from the slums climb to the top of a crushing and merciless world?