Jules Verne’s exciting, imaginative classics are among the unbeatable book experiences of several generations. We love the characters, we get excited about them as we get to know the different peoples of the Earth, and with the help of our imagination it flies us all over the world.
A little girl from the Moon travels to the Earth, where she meets a naughty boy named Myshko, they become friends and engage themselves in a exciting game that teaches them to tell good from evil.
Troy the Train is the fastest train in the world. He makes sure that new vehicles arrive safely in Car City, and join the Car Team. Every day, Troy the train meets new friends, who follow him in amazing adventures.
The pinnacle of human civilization has come and gone, leaving only ruins in its wake. Society and science now struggle to rebuild, rediscovering scraps of knowledge from powerful ancient artifacts that defy comprehension. These relics of the “Old World” can make the fortunes of those who find them—if ancient security systems and rogue bioweapons don't kill the relic hunters first. Akira, a young street orphan, sets out to become one such hunter to escape his brutal life in the slums. Untrained, malnourished, and poorly armed, Akira would be lucky to make it back from the ruins alive—until an encounter with Alpha, a mysterious, ghostly woman, changes his fate forever. Alpha needs a hunter, and she's willing to train Akira to get one.
Will her support be enough to help a penniless kid from the slums climb to the top of a crushing and merciless world?
Screen Legend Dick West is the greatest actor of all time, and he just wants to watch TV with his cat, Dr. Potato, and drink whiskey. But despite his best efforts, his peace is constantly disrupted... by everyone.
Once upon a time, when television broadcasting itself was an adventure.
The invention of the television has made it possible to broadcast any event, however it is still an era where swords and sorcery abound. It has come for the cameras to turn their lens towards the darkness of dungeons, previously only known to adventurers.
Fighting countless monsters and constant equipment problems, the camera-wielding adventurers continued on, hoping to broadcast the first live dungeon capture. What may await them ahead?