In the medieval land of Driland, hunters explore ruins in search of treasures. Princess Mikoto dreams of one day becoming a hunter despite of her royal responsibility of one day assuming the throne of the country of Elua. Following the words of Bonny, an experienced hunter who is an inspiration to the future empress, Mikoto starts a journey with the desire to see the world and then come back to her homeland.
By 2039, global warming had caused sea levels to rise and large amount of territory to be lost. As though in response, a mysterious group of warships clad in mist, “the Fleet of Mist,” appeared in every corner of the ocean, and began attacking human ships. In spite of humanity mustering all their strength, they were utterly defeated by the Mist's overwhelming force. All of humanity's trade routes were blockaded by the Fleet of Mist, their political economy was destroyed, and the human race was steadily beaten down. Seven years later, the Fleet of Mist's submarine I-401 appears before cadet Gunzo Chihaya. The humanoid life form that pilots the sub, who should be their enemy, is instead offering her services to mankind.
The gateway to Idol stardom might have opened for the newly formed singing group Wake Up, Girls, but the path to fame is full of perils and pitfalls. And for Mayu, Airi, Minami, Yoshino, Nanami, Kaya and Miyu, it's going to be especially difficult knowing who to trust, as their manager Matsuda's lack of experience could give other, less scrupulous, individuals a chance to take advantage.
In order to stop the mysterious "Penguin Empire" from interfering with world peace, secret organization "Prince Beauty Parlor" has developed a giant robot that is powered by a rare special energy source called "Hi-ERo particles." Organization member Kyōko Sonan has located an ordinary high school student, Kōichi Madanbashi, with high amounts of Hi-ERo particles, making him a suitable candidate to pilot of the giant robot. But there is only one way to release his particles: allow Madanbashi to persuade him with lewd behavior.
Imperial Capital, 1930. A strange group of people carrying musical instrument cases landed on Tokyo station. They are called the "Jaegers", who came to hunt vampires. Amongst them, there stood a young man with striking serenity and unusual aura. His name is Yuliy, a werewolf whose home village was destroyed by vampires. Yuliy and the Jaegers engage in deadly battle over a mysterious holy arc only known as "The Arc of Sirius". What truth awaits them at the end...?
Sora, a young girl from Japan, comes to America in search of her dream. She wants, with all her heart, to be a member of the famous Kaleido Stage, a combination of musicals, acrobatics and magical effects. With the help of her friends, she struggles to make this dream come true.
It’s love at first sight for Fudo and Desumi, except it was during a battle of life and death. Fudo, leader of the hero squad Gelato 5, and Desumi, the Reaper Princess of the evil society Gekko, have found themselves caught in a forbidden love—and it’s their first relationship! Moving in secrecy, they live holding hands with one weapon in the other, finding out what’s truly fair in love and war.
Despite her supposed ineptitude with regular magic, Princess Anisphia defies the aristocracy’s expectations by developing “magicology,” a unique magical theory based on memories from her past life. One day, she witnesses the brilliant noblewoman Euphyllia unjustly stripped of her title as the kingdom’s next monarch. That’s when Anisphia concocts a plan to help Euphyllia regain her good name-which somehow involves them living together and researching magic! Little do these two ladies know, however, that their chance encounter will alter not only their own futures, but those of the kingdom...and the entire world!
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player.
One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.
Scenery that we have never seen. Sounds that we have never heard. Scent that we have never smelled. Food that we have never tasted. And the surge of emotion that we have never experienced. This is the expedition of recollecting the pieces torn apart and sensation left alone. When we reach that place, what will we think? Howling, 40 degree angle. Raging, 50 degree angle. Shouting, 60 degree angle. A wilderness beyond the heavy sea. The furthest south, far from civilization. At the top of the Earth. We will find lights through the girls' eyes to live tomorrow.
In the middle of class at a certain school, Rumi Yokoi, a diligent student, has her in-class life turned upside down when her desk mate Toshinari Seki begins to play by himself at his desk in class. Although Rumi is irked by Toshinari's distracting yet intricate playtime, she finds herself being drawn into his interesting hobby. Never being able to focus, Rumi observes Seki's stunning ways of slacking off in class.
Jonah is a child soldier and the newest bodyguard for Koko, an international arms dealer with an entourage of hired guns. The cold-blooded kid hates Koko’s line of work, but following her into the darkest corners of the black market might be the only way he can find those responsible for his family’s slaughter. Besides, his employer isn’t like most merchants of death. She uses guile and cutthroat tactics to keep her clients armed to the teeth—all while cultivating her own warped plan for the future of world peace. With the CIA desperate for her capture, assassins eager to collect her head, and the potential for every contract to end in ultra-violence, Koko and her comrades in arms bring the boom to every corner of the world.
Our naïve protagonist proposes to a female character in an online game, only to find out that the player is actually a guy. Traumatized by that, he decides to never trust a girl online, but now, two years later, a female player is proposing to him. What will happen?
Magic Knights are modern magic-users who fight with weapons converted from their souls. Ikki Kurogane goes to a school for these Magic Knights, but he is the "Failed Knight" or "Worst One" who is failing because he has no magical skills. However, one day, he is challenged to a duel by Stella, a foreign princess and the "Number One" student. In this duel, "the loser must be obedient for life."
Handyman Saito has never been anyone special. All his life, he’s had average grades, ordinary athletic skill, a commonplace job… But his unremarkable path takes a turn when he wakes up in another world. Here, warriors, wizards, and elves accompany him on quests delving deep into dungeons, and Saito realizes for the first time what it’s like to be needed. After all, who other than the handyman could be trusted to open locked treasure chests or repair his allies’ equipment? Beginning with a simple “thank you,” this is the story of an ordinary person’s fulfilling life.
Many years ago, a Great Civil War ravaged Japan, leaving the country fragmented between two regions: Kansai and Kanto. In Kansai, a group of six Akudama carry out missions given to them by a mysterious black cat, while evading the police. But a dangerous journey is about to unfold when a civilian girl becomes twisted into the Akudama's way of life and witnesses their criminal drives.
The scenery takes place in a private high school involving the concept of "saviors." They are known as people who possess awakened memories of their past lives. The story tells of a young boy named Moroha Haimura who comes to this private school. At the school, there are two types of people: Saviors, who fight enemies with weapons and techniques gleaned from the Puraana powers from their own bodies, and Kuroma, who wipe out enemies with magic to manipulate the Maana powers that surpass physics. Moroha Haimura is the first person with past lives of both Shirogane and Kuroma.
Based on a visual novel of the same name by Rejet and Otomate, for the female market.
Komori Yui is a positive-thinking girl who nevertheless is troubled by seeing spirits and experiencing poltergeist phenomena. In her second year in high school, she transfers to a new school — a night school for entertainers and celebrities — due to her father's work. There are rumours that vampires exist among the student body, and Yui ends up living with the six sadistic Sakamaki vampire brothers.
If you are chosen by the bizarre black sphere known as the Gantz, you are already dead—yet you might be able to reclaim your mortality. First, the Gantz demands that you undertake brutal missions of madness, killing aliens hidden among the population. It is your only chance and you have no choice. You must play this disturbing game. And if you die again—and you likely will—it’s permanent.
A young pharmacologist and researcher in Japan died from overworking, and was reincarnated in a Medieval Parallel Europe. He was reincarnated as a 10-year-old apprentice to a famous Royal Court pharmacist, had attained an inhuman skills of ability to see through disease, material creation, and material destruction. In a society in which dubious medical practice are rampant, price gouging thru the monopoly of the pharmacist guild, and good medicine aren't available to the commoners. He was recognized by the Emperor at that time and opened a Pharmacy at the corner of the town.
He will wipe out the fraud that has swept the world, and deliver to the commoners a truly effective medicine that was developed using present day pharmacology. Thus the boy pharmacist will cheat by using his previous knowledge to create innovative medicines while helping the people of the parallel world, a story about living his new life to the fullest this time.