While searching for a run-away cat the twins Riko and Rimu Mikogami find a strange device that transforms them into "Kirumin." It also enables them to turn into real animals. Their older sister Nagisa soon joins them. Now the three have cute, funny and sometimes dangerous adventures.
Everyone in the world uses smartphone apps, but within them lurks unknown creatures called App Monsters or "Appmon." The Appmon are AI lifeforms with the ability to think and act, and exist in the boundary between the human world and the digital world. In the vast sea of the internet, the "villainous AI" also known as Leviathan takes control of the Appmon with the L-virus and begins hacking every system, thus gaining control of the human world from the world of the net. Haru Shinkai is led to acquire the Appli Drive, and uses it to materialize Gatchmon, a search Appmon.
The year is 2242. Kanata wants to be a Drifter and meets Noir, who is a dud Magus with no memories. However, because Noir excels in battle against the Enders, Kanata partners with her and discovers exactly what it takes to be a Drifter.
"Unknown" is a mysterious enemy that suddenly appeared a long time ago. As a countermeasure, the "Evolutionary Railway Development Agency" (ERDA) has developed the "Shinkalion" robot that transform into bullet trains, to prepare for the threat.
"I want to be a cool person who can protect something..." Taisei Oonari, a second-year junior high school student, transfers to Shinkai Gakuen Middle School in search of clues about his older sister who disappeared two years ago.
Just then, the Unknown appears for the first time in 10 years. Taisei happens to have a high aptitude value as a Shinkalion pilot, and is forced to make a decision to fight it. What is the true nature of the Unknown and what is its purpose? What is the truth that comes to light at the end of the fight? The story of the boys' determination and growth begins now.
The scientists of the μ(Mew) Project use DNA of endangered species to create a team of heroines imbued with amazing abilities. Armed with the skills of an Iriomote cat, Ichigo must band together with other Mew Mew girls to repel an alien incursion.
Keima is a dating sim champion. Cute girls are rendered powerless by his irresistible game playing techniques. Too bad things aren't that way in the real world. That is, until his tempting game playing causes a real live—and very bubbly-cute—demon hunter named Elsie to materialize! Now Elsie wants Keima to help her free hot girls from sneaky demons who secretly possess them.
Music is the light that illuminates people's hearts-- and that "light" was suddenly taken from the world. The world changed the night the black "Kuroya Meteorite" fell. Grotesque monsters known as D2 emerged from the meteorite and began to overrun the land and people. As the D2 were drawn to melodies people played, eventually "music" itself became taboo. However, those who opposed the monsters appeared. They the "Musicart," girls who draw power from music. They possess the great operas and musical scores of humanity history and use them to defeat the D2.
Only one ship stands between earth and total annihilation! The High Mobile Battleship Nadesico is the most formidable fighting machine ever conceived, but due to a shortage of trained soldiers, the crew is a little unorthodox. The poor Jovians don't stand a chance against the largest contingent of geeks and misfits ever sent into orbit!
Set in a fictional European country in 1924, a Japanese exchange student meets a mysterious, brilliant girl who only leaves the library to sleep. Her brother, a detective, relies on her exceptional mind to solve difficult mysteries.
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks.
Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.
Girl-crazy Tomoki’s quiet life gets turned upside down when beautiful, winged Ikaros falls from the sky – and starts calling him master! She seems a little bit lost on Earth, and her origins are shrouded in mystery. One thing’s for sure, though – she just might have the power to make Tomoki’s every dream come true!
The heavenly hijinks continue in Heaven’s Lost Property: Forte! Tomoki may long for peace and quiet, but with Ikaros and Nymph still adjusting to life on Earth, things aren’t likely to calm down anytime soon. Plus, there’s a new Angeloid on the scene – and she’s been sent to eliminate Tomoki!
Arajin Tomoshibi’s reunion with his old pal Matakara Asamine takes an unexpected turn when they stumble into a brawl with the toughest guys in town. And just when you thought things couldn’t get weirder, a colossal genie decides to drop in. Brace yourself for the ultimate showdown. It’s the clash of the cool and the magical!
As customary per year, the entire family is gathering on the island for a conference that discusses the current financial situations of each respective person. Because of the family head's poor health, this year involves the topic of the head of the family's inheritance and how it will be distributed.
However, the family is unaware that the distribution of his wealth is the least of Ushiromiya Kinzo's concerns for this year's family conference. After being told that his end was approaching by his longtime friend and physician, Kinzo is desperate to meet his life's true love one last time: the Golden Witch, Beatrice. Having immersed himself in black magic for many of the later years in his life, Kinzo instigates a ceremony to revive his beloved upon his family's arrival on Rokkenjima.
Akebono City is a peaceful community overflowing with humanity. Since there was a Power Spot that released the magical power in the community, the people were distressed by the threat of the demon army Jamanga who are gathering Minus Energy (マイナスエネルギー Mainasu Enerugī) from the frightened masses for a sinister purpose. The secret organization S.H.O.T. was formed to protect the people of the community from the Jamanga, concealing their existence as ordinary members of the Akebono Police Station, which considers demons beyond their jurisdiction. Kenji Narukami, a student of the Narukami Dragon God Style (鳴神龍神流 Narukami Ryūjinryū) for fighting demons, arrives at Akebono to fight the demons, eventually getting his wish when he is transformed to RyuKenDo and faces off against Jamanga's forces together with his friends to restore peace in the community.
The Seigaku tennis club has been invited to train at the U-17 (Under 17) camp. Seigaku is one of the 50 middle schools invited and must compete with high school players to prove they are just as good.
Achikochi Audrey is a variety show lead by the comedic duo Audrey. Every week, different guests are invited to the show to consult with Audrey on whatever troubles they have been facing recently.
Tanaka-kun is always in a state of blissful lethargy, with a desire to be as listless as possible. Now, if only his responsible classmate, Ohta, would leave him alone to laze in peace!
On the brink of a third World War, superheroes appeared on Earth. Gifted with powers, their appearance brings peace to the world. The heroes each selected a country in which they would reside, serve, and protect its citizens. Shy is Japan’s hero, endowed with super strength. Her most daunting enemy yet? Crippling shyness. Join Shy and her super friends as she defends Earth and gains confidence!
During a summer camp, 15 children, 8 males and 7 females, find a grotto by the sea. Deep within they discover working computers and some electronic equipment, and later the owner, a man called Kokopelli. Kokopelli claimed to be a programmer working on a brand new game, in which a large robot has to defend the Earth against fifteen alien invasions. He persuades the children to test the game and sign a contract. All but one of them signs; barely a moment later they mysteriously awaken on the shore believing what happened was just a dream.