Eiichirō Maruo (nicknamed "Ei-chan" for his grades being straight "A") is an honor student, bookworm, and is not interested in anything other than studying. In order to solve his problem of lacking physical strength, he enrolled a tennis school and soon found the fascinating side of tennis. Being a tennis newbie lacking physical strength, he supplement his shortcomings with his excellent observing and analyzing skills.
This program aims to decipher a challenging classic literary work over the course of four episodes lasting for a total of 100 minutes. Alongside clear explanations from skillful presenters, it utilizes animation, visual imagery, and readings to delve into the profound world of these renowned pieces.
Phi Brain: Puzzle of God is a 2011 Japanese anime television series produced by Sunrise. The first two series aired on NHK Educational TV between October 2011 and September 2012, with a third season to begin airing in October 2013. The series is directed by Junichi Sato with script supervision by Mayori Sekijima. Hajime Yatate, the collective penname for the creative staff at Sunrise, is credited with the original story. The anime has been licensed in North America by Sentai Filmworks. A manga adaptation by Yoshiki Togawa began serialization in Kadokawa Shoten's Newtype Ace magazine from November 2011. A PlayStation Portable video game by Arc System Works was released on May 31, 2012.
Mobile Land is an island where vehicles live. Carl arrives on the island and starts working as a delivery boy. He delivers packages to all kinds of vehicles.
Ruster sometime gets in the way and is always trying to turn everyone into rust, but Carl works hard at his deliveries.
Honda Goro the son of a famous baseball player loves nothing more than baseball itself. His biggest dream is to show his father that he can become the best pitcher in the world despite all the hardships he had to endure he keeps on running towards his goal at full speed.
Zenitendo is a mysterious candy store that only lucky people can reach. All the candy recommended by Beniko, the owner of the store, is perfectly suited to the buyer's troubles. However, it depends on whether the candy will be used or eaten correctly that it can bring happiness or misfortune.
Prince Mackaroo, known in Japan as Ojarumaru, is a Japanese manga series created by Rin Inumaru and published by Shogakukan and serialized in Ciao in 1993. The manga was republished by Shueisha and re-serialized in Saikyo Jump in 2011. It was adapted as an ongoing anime series produced by Gallop and broadcast on NHK beginning in October 1998. As of today, The show has become the second longest-running anime on NHK next to Nintama Rantaro.
In the beginning, an "orb" is cast unto Earth. "It" can do two things: change into the form of the thing that stimulates "it"; and come back to life after death. "It" morphs from orb to rock, then to wolf, and finally to boy, but roams about like a newborn who knows nothing. As a boy, "it" becomes Fushi. Through encounters with human kindness, Fushi not only gains survival skills, but grows as a "person". But his journey is darkened by the inexplicable and destructive enemy Nokker, as well as cruel partings with the people he loves.
Fourteen-year-old Iruma Suzuki has just been abandoned and sold to a demon by his irresponsible parents! Surprisingly, the next thing he knows he's living with the demon who has adopted him as his new grandson and has been transferred into a school in the Netherworld where his new demon grandfather works as the principal. Thus begins the cowardly Iruma-kun's extraordinary school life among the otherworldly as he faces his true self, takes on challenges, and rises to become someone great.
The story follows the daily life of Kotetsu-kun, who aspires to be an astronaut, and friends at the Animal Space Academy as they all pursue their dreams.
Shigeno Daigo is an elementary student whose father, Goro, is a professional baseball player. Inspired by his father, who was once a Major League player, Daigo started playing baseball with the Mifune Dolphins, a youth team. However, he was unable to live up to the expectations of being the son of a professional, and quit baseball after less than a year. Then, in the spring of his sixth-grade year, Daigo's school welcomes a transfer student, Sato Hikaru, whose father is Sato Toshiya, a former Major League player and Goro's close friend. The fate of these two young men begins to move forward!
Ashito Aoi is a young, aspiring soccer player from a backwater town in Japan. His hopes of getting into a high school with a good soccer club are dashed when he causes an incident during a critical match for his team, which results in their loss and elimination from the tournament. Nevertheless, he catches the eye of someone important who happened to be visiting from Tokyo. How will things turn out for Ashito?
After swearing off music due to an incident at the middle school regional brass band competition, euphonist Kumiko Oumae enters high school hoping for a fresh start. As fate would have it, she ends up being surrounded by people with an interest in the high school brass band. Kumiko finds the motivation she needs to make music once more with the help of her bandmates, some of whom are new like novice tubist Hazuki Katou; veteran contrabassist Sapphire Kawashima; and band vice president and fellow euphonist Asuka Tanaka. Others are old friends, like Kumiko's childhood friend and hornist-turned-trombonist Shuuichi Tsukamoto, and trumpeter and bandmate from middle school, Reina Kousaka.
However, in the band itself, chaos reigns supreme. Despite their intention to qualify for the national band competition, as they currently are, just competing in the local festival will be a challenge—unless the new band advisor Noboru Taki does something about it.
Moritaka Mashiro, a high school student, is persuaded by his classmate, Akito Takagi, to become an aspiring manga artist when the latter realizes his natural talent as an artist. However, Moritaka is reluctant as his uncle, once an artist with his own manga, died from overwork. With Akito's help, Moritaka gets his school crush, Azuki Miho, who is an aspiring voice actress, to act in the anime adaptation of their future manga once it is completed. However, Mashiro also proposes to Azuki, who surprisingly accepts only on the condition she will marry him when both of them have achieved their dreams. With a goal set before him, Mashiro begins a long and struggling path to become a famous manga artist.