Waking up in a strange new place with no memory of his past life, Kelvin learns that he's bartered away those very memories in exchange for powerful new abilities during his recent transmigration. Heading out into a whole new world as a Summoner — with his first Follower being the very goddess who brought him over! — Kelvin begins his new life as an adventurer, and it isn't long before he discovers his hidden disposition as a battle junkie. From the Black Knight of the Ancient Castle of Evil Spirits to the demon within the Hidden Cave of the Sage, he revels in the fight against one formidable foe after another. Join this OP adventurer in an exhilarating and epic saga as he and his allies carve their way into the annals of history!
Takumi lives with his older adoptive sister Otome, she manages a confectionery store called Stray Cats. One day, Otome finds a mysterious girl on the street.
The slapstick romantic comedy centers around an ordinary 16-year-old high school boy named Yūto Amakawa who is protected by a spirit—specifically, a beautiful, sword-wielding cat girl spirit named Himari. Yūto is descended from a family that has subjugated demons since time immemorial. The charm that once protected him is now impotent, but fortunately, at that same moment, Himari appears before him as his new guardian.
One night, a strange object falls on the head of Nitta, a member of the yakuza. Inside the box is a strange young girl named Hina. She has tremendous supernatural powers, and Nitta finds himself reluctantly taking her in. Her powers can come in handy for his yakuza business, but he also runs the risk of her using them on him! Not to mention, if she doesn't use her powers, she will eventually go berserk and destroy everything around her. Nitta and Hina's strange life together is just beginning...
Humanity has found a way to achieve infinite energy by using coils to draw it from the fourth plane: dimension "W". With the production of coils having been monopolized by the New Tesla energy company, freelance collectors are hired to find and remove any illegal, unofficial coils.
This is the story of collector Kyōma, who also happens to have a huge hatred towards coils. During one of his missions he stumbles upon a female android that perceives herself as being human, leading the two to enter an unlikely partnership.
Love, Elections & Chocolate, is a Japanese adult visual novel developed by Sprite, and it was released in Japan on October 29, 2010 for Windows PCs. The gameplay in Love, Elections & Chocolate follows a branching plot line, which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. There have been two manga adaptations based on the game: one each serialized in ASCII Media Works' Dengeki G's Magazine and Dengeki Daioh. A 12-episode anime TV series adaptation produced by AIC Build and directed by Tōru Kitahata aired between July and September 2012. An additional episode was released on the series' final Blu-ray Disc and DVD volume in March 2013.
Twenty-five years ago, the world suddenly changed when monsters called “Dragons” appeared; seeking to ravage the earth and find mates. Over time, superhuman girls possessing the powers of the dragons, called “D girls” were born. Yuu Mononobe is the only male “D” in existence and is forced to enroll at Midgar - an academy for D girls. At the academy, he accidentally runs into Iris, a delinquent D girl, while she’s naked, and even reunites with this long lost sister, Mitsuki, whom he was separated with at birth. Will Iris and Yuu, the boy who is supposed to become the strongest assassin, be able to challenge the seven dragons that threaten to destroy the world?
Ami Kurata, a first-year university student who has no athletic ability, suddenly falls in love with a folding bicycle after seeing it in front of a train station. Inspired by her newfound love, she starts saving up to buy a bicycle and to learn cycling.
In Tokyo, there is a place called Velude Way. It is a district notorious for its performers and theatrical groups. Izumi Tachibana, who was previously a stage actress, arrives with a letter that reads, "Full of debt! Zero customers! Only one actor!" It describes the current state of the once-popular theater group Mankai Company. Her task is to rebuild the company to its former glory as the new owner and chief director.
Miyako Arata is newly assigned to the Shinjuku Ward Office's Nighttime Regional Relations Department. Each of Tokyo's 23 wards has one such department, established to mitigate paranormal and occult-related events. Arata's special skill is the understanding of non-human speech, and the story begins with him encountering a youkai at Shinjuku Gyoen park who refers to him as the legendary Heian-era exorcist, Abe no Seimei.
Tokonome Mamori is transferred to Mermaid - an artificial quarantine island for people with superpowers. When Mamori is attacked, a newly transferred girl named Mirei saves her. The enemy doesn't stop, however, and the two are soon cornered. Just when they think all hope is lost, Mirei kisses Mamori, and Mamori turns into a sword. Mirei then wields the sword and launches a counterattack against their enemies.
Residing within Tokyo’s district of Ueno are the Colors, three individuals who protect their city by performing good deeds and aiding their community. Or, at the very least, they pretend to be the city’s defenders. In reality, the Colors are just three young girls who spend their time playing make-believe and exploring the city. The Colors’ activities are facilitated by the grandfatherly Daigorou "Pops" Kujiraoka, who uses his store’s inventory of knick-knacks to entertain the rambunctious trio.
Not everyone is a fan of the Colors though. The local policeman Saitou just wants to deal with his regular duties, but he often finds himself the target of the Colors’ attention, having been made the villain in most of their fantasies. But despite his personal feelings, Saitou always finds the time to go along with the three girls’ games. Even though the Colors do not actually defend Ueno, they definitely help brighten everyone’s day.
Itsuki Hashima is a light novelist obsessed with little sisters, strictly focusing on them when he writes his stories. Despite his personality, he's surrounded by a tight circle of friends, including a beautiful genius writer who loves him, a big-sisterly college classmate, a fellow male writer, a sadistic tax accountant, his editor, and Chihiro, his perfect younger step-brother who takes care of the housework and cooking. As the story progresses, the underlying conflicts of dreams and goals surface, as each character attempts to achieve their dreams, in their own way.
After the loss of his mother, Chihiro is left alone. With no known family left, he has to find a way to move on. Things aren’t looking good until a chance encounter with the young and handsome Madoka—who turns out to be his wealthy uncle! Madoka offers him his home and all Chihiro has to do is clean up after the messy, irresponsible man. The problem? This job requires a uniform—a maid outfit!
High school student Homura Suzuko has returned to Ikebukuro, the town where she grew up. But when she gets to school, she finds she has trouble fitting in with the rest of the class. One day, she decides that if she learns to play the card game Wixoss, she might be able to make some friends. She buys a deck set, and when she opens it, the girl on one of the cards begins to move, and speak. "Welcome, Selector." Selectors must battle for control of the five coins that hold all their memories. If they can retake all the coins, they win, and can leave the game. But if they lose, as a penalty--
Fourteen-year-old Komori Shuri is a junior high school girl who is too nice to decline requests. Constantly doing favors for other people has given her incredible strength?! But even so, she is also an adolescent junior high school girl.
Kōtarō Satomi decided to live on his own when he began high school, and chose Room 106 of Corona House because it was cheap. Unfortunately, Kōtarō soon discovers that numerous otherworldly and supernatural girls also want his room for various reasons of their own, and aren't about to back down. As a result, Kōtarō and the girls find themselves forced to live together as they try to settle just who ends up with the room.
In the year 2063, eight high school students and a kid are flown out to Planet Camp, tasked with surviving on their own for a few days. But shortly after arriving, an ominous glowing orb warps them to an unknown quadrant of space, nearly 5,012 light years away. Now, the only way back home is a slow, dangerous trek across the universe—a journey that’ll test them in ways Planet Camp never could.