The hyperactive teenage scuba diver, Hikari Kohinata, lives in a small town near the sea. On her first day of high school she meets the shy transfer student, Futaba Oki, who is struggling to find a place after moving away from Tokyo. Hikari takes the lead, dragging Futaba into her hijinx, and the two soon become close friends
There's an evil creature called Aratama that attacks people, and a group of Miko has been exorcising those creatures using swords since olden times. Those who wear uniforms and swords are called Toji, who are officially called Tokubetsu Saishi Kitoutai (Special Ritual Maneuver Team) in the police association. They are officially approved to wield the swords by the government officials. The government has established five training schools consisting of junior and senior high levels for the female students to attend. They spend their student life normally, and use special skills with the swords when they're doing missions to protect people. In the spring, these five schools are to take part in a competition. Among the girls who train for the competition, there's a girl who's a bit more passionate than any other girls. Where would the girl with the sword aim?
Hope's Peak Academy is a special school, recognized by the government, that was established in order to gather and nurture top-class students who excel in various fields. This school has two courses: The main course, and the preparatory course. Anyone with the money can enter the preparatory course, even if they don't have any special skills. The 77th class of the main course is filled with students who not only have unique abilities, but unique personalities as well. However, the students learned that "Talent isn't the most important thing in life; it's to involve yourself with people and make yourself a better person while making memories." However, little did they know that a mysterious project and discrimination of the courses were happening right under their noses. Hajime Hinata, a boy from the preparatory class who craves for an ability. The fateful meeting he has drives the future of the school into an unimaginable direction.
In the near future, a sudden and unexplained sea rise has left much of human civilization underwater. Ikaruga Natsuki, a boy who lost his mother and one of his legs in an accident some years earlier, returns disillusioned from a harsh life in the big city to find his old countryside home half-swallowed by the sea. Left without a family, all he has to his name is the ship and submarine left to him by his oceanologist grandmother, and her debts. His only hope to restore the dreams for the future that he has lost is to take up an opportunity presented to him by the suspicious debt collector Catherine. They set sail to search the sunken ruins of his grandmother's laboratory in order to find a treasure rumor says she left there. But what they find is not riches or jewels; it is a strange girl lying asleep in a coffin at the bottom of the sea, Atri. Atri is a robot, but her appearance and her wealth of emotions would fool anyone into thinking she's a living, breathing human being.
Tokonome Mamori is transferred to Mermaid - an artificial quarantine island for people with superpowers. When Mamori is attacked, a newly transferred girl named Mirei saves her. The enemy doesn't stop, however, and the two are soon cornered. Just when they think all hope is lost, Mirei kisses Mamori, and Mamori turns into a sword. Mirei then wields the sword and launches a counterattack against their enemies.
Sudou Kaname, an ordinary high school student, receives an invitation email to try a mysterious app called "Darwin's Game." Kaname, upon launching the app, is drawn into a game where players fight one another using superpowers called Sigils. Without knowing the reason for all this, can Kaname survive furious battles against the powerful players who attack him?
Kogarashi has the ability to see supernatural, and has been possessed by ghosts since he was a kid but now he has learned to fight back against them! Unfortunately, he's now also very poor, homeless, and hoping for a happier, more normal, high school life. In his search for housing, he's introduced to a very cheap boarding house called Yuragi Manor, which was formerly a hot springs inn. It's so cheap because the house is haunted by the spirit of a high school student whose corpse was found there.
Kogarashi doesn't think this is going to be a problem for him. Soon he finds that Yuragi Manor's ghost is a 16-year-old girl named Yuna, who lives in his room. Kogarashi has no desire to hurt a ghost girl, and instead he ends up agreeing to help her to figure out her unfinished business so that she can move onto the afterlife before turning evil. Once it is clear that he is fine with Yuna, the other tenants reveal their own secrets—his life in Yuragi Manor is going to be far from ordinary!
Yogiri Takatou missed a few things during his nap. When he wakes up, he finds out that he and his entire class are in another word and must now team up with Tomochika and fend off danger with his Instant Death ability. If he can keep his eyes open, that is...
Tanaka-kun is always in a state of blissful lethargy, with a desire to be as listless as possible. Now, if only his responsible classmate, Ohta, would leave him alone to laze in peace!
High school sophomore Yūki Hase noticed that Kaori Fujimiya, his classmate, was always alone. He tried to start a conversation with her but was turned down: "My memories of friendship can last only a week," she said. Despite of knowing this shocking truth, Yūki keeps trying to be Kaori's "new" friend every week.
Like many hardworking members of the workforce, Kuroto Nakano is perpetually stressed out by his job. Still, since he lives alone, he must carry on to sustain himself. Little do humans like Kuroto know, this stress takes the form of darkness residing within a person's body and will bring one's life to ruin.
Fox deities can see this darkness and have the duty to save people before it is too late. To help rid Kuroto of his stress, Senko-san, an eight hundred-year-old foxgirl, volunteers to take care of him, and will do everything she can to ease the tension in his weary soul.
Humans have created many stories. Joy, sadness, anger, deep emotion. Stories shake our emotions, and fascinate us. However, these are only the thoughts of bystanders. But what if the characters in the story have "intentions"? To them, are we god-like existences for bringing their story into the world? Our world is changed. Mete out punishment upon the realm of the gods. In Re:CREATORS, everyone becomes a Creator.
In a fateful childhood encounter, Mira Kinohata met a stargazing dreamer named Ao Manaka. Though their time together was short, Ao showed Mira the wonders of astronomy, from orbiting planets to distant stars. Before they parted, Mira learned that a star with her name exists, but there are none with Ao's. And so, she forged a promise: one day, she would discover a new asteroid and name it after Ao.
Years later, Mira is still fascinated with astronomy. Now in high school at Hoshizaki Academy, she tries to join the Astronomy Club. Unfortunately, she finds out that the club has been merged with the Geology Club to form a single Earth Sciences Club. She joins this new club and finds a pleasant surprise—she reunites with Ao after years of separation.
Alongside their new clubmates, Mira and Ao begin their journey together to fulfill their promise. How hard could it possibly be to find an asteroid?
Toru Acura is a 20-year-old retired soldier meandering through life now that the war has ended. He encounters Chaika Trabant, a 14-year-old sorceress carrying a coffin, and follows her in hopes of finding meaning to his life again. The two travel with Toru's adopted sister, Akari, the employed member of the group and thus Toru's source of income.
As the war between the Imperial Army and Hellhorde rages on, the Princess, despite being armed with her mythical sword Excalibur, is captured and imprisoned. What kind of torture does she face at the hands of the chief demon interrogator? Fluffy fresh-baked toast! Hot, steaming ramen! Oh, the humanity! Can the Princess withstand these tormenting treats and keep her kingdom’s secrets safe?
The workplace comedy's story follows a 26-year-old office worker named Momose. He recently changed jobs after his previous boss harassed him. He's worried his new boss will also use power harassment to make his life miserable. Momose is trying to hide his anxious stomach when he first meets his new boss Shirasaki, however he's surprised to find his new boss is such a natural airhead that he eliminates all of Momose's anxiety.
It was just a usual morning.
Akira Shiroyanagi, a high schooler who loves games and Konpeito (Japanese sweets), has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion. The participants are told that they are "erased from the family register, involved in an experiment, and gained certain powers."
Akira is determined to win the game with his newfound powers and destroy the organization. Armed with a power no one expects and his "brain" skills, the new period of intelligence battle begins!
Jonah is a child soldier and the newest bodyguard for Koko, an international arms dealer with an entourage of hired guns. The cold-blooded kid hates Koko’s line of work, but following her into the darkest corners of the black market might be the only way he can find those responsible for his family’s slaughter. Besides, his employer isn’t like most merchants of death. She uses guile and cutthroat tactics to keep her clients armed to the teeth—all while cultivating her own warped plan for the future of world peace. With the CIA desperate for her capture, assassins eager to collect her head, and the potential for every contract to end in ultra-violence, Koko and her comrades in arms bring the boom to every corner of the world.